Random encounters can be built using trigger volumes that randomly generate numbers as you walk on it with each number assigned a different call event that specifies ‘the pokemon that appears’. Parts that you dont want the player to walk on set blocking volumes. The levels can be horizontal placed sprites with player block collision so you can walk around the picture. Then its a matter of adjusting your 3rd person character components to display sprites instead of 3d skeletal meshes and disable the jump. You should focus on learning everything about Sprites and UMG in unreal for that kind of game.Īs far as the environment goes, fix the camera angle on the third person template to emulate the pokemon 45 degree look. You can absolutely make it with this engine but your gonna have to work from scratch to get what you want exactly and for that kind of game.
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